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2.5: Sereniteapot outdoor load limit feels very limiting it, dissuades me from trying to design further. (Even tutorial videos for beautiful builds just wall up the empty space and place a teleporter right into the build, ignoring the surrounding scenery these days except the sky. sigh) Paimon's dialogue is too repetitive. Please let us rewatch old cutscenes, seriously. "Show don't tell" in storylines. Raiden's Act II story quest does not feel like it has much of an impact despite what the storyline says and what changes were in the overworld later. I wish the game can show how many chests are left unopened and puzzles are left unsolved in a region after 100% exploration is achieved.

Three Realm Gateway quest was really fun! But I wish there was a toggle option to show/hide the treasure chest marker instead as it tends to clutter the mini map. I wish the treasure compass when activated would show the range of activation like what the Bokuso Box did during activation.

2.4:

VERY IMPORTANT !- Slow down the pace of updates if you're having trouble keeping up with developing the content. (I'm fine with an update every season aka 3 months)

Priority

Housing improvement suggestions:

Archive/statistics suggesions:

UI suggestions:

Domains

Resource management

Quest mechanism

Story and character development

Character combat

Gameplay suggestions:

Co-op and friends improvement suggestions

Misc.

instructions pdf ( + p)   gdoc ( + g) save ( + s)